AI Insights · Timothy · October 2021
Top 5 Golf Games on Android in Norway Q3 2021
Discover the performance trends of the top 5 golf games on the Android platform in Norway during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 golf games on the Android platform in Norway demonstrated varying performance trends in terms of downloads, revenue, and active users. Below, we provide an overview of each game's performance based on data from Sensor Tower.
Golf Battle saw a mixed performance throughout the quarter. Weekly revenue peaked at around $384 in mid-July before experiencing a decline, ending the quarter at $153. Weekly downloads fluctuated, with a high of 609 in late July and ending with 353 downloads in the last week of September. Active users remained relatively stable, peaking at approximately 4K in the week of July 26 and concluding the quarter with about 3.3K users.
Golf Rival - Multiplayer Game from Zynga showed a consistent decline in weekly downloads, starting at 195 in late June and dropping to 127 by the end of September. Weekly revenue saw its highest point at $3.6K in late June and gradually decreased to $2.3K by the end of the quarter. Active users also followed a downward trend, beginning at 1.9K and ending the quarter with 1.8K users.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS experienced relatively stable weekly revenue, peaking at $3.8K in the week of September 20 and ending the quarter at $3.9K. Downloads were modest, with a peak of 157 in late July and a low of 46 in mid-September. Active users remained consistent, peaking at 560 in late July and slightly decreasing to 470 by the end of the quarter.
Ultimate Golf! showed a moderate performance with weekly revenue peaking at $792 in late July and ending at $611. Downloads fluctuated, peaking at 162 in late August and dropping to 42 by the end of September. Active users saw an increase, reaching a high of 487 in late August and ending the quarter with 350 users.
Idle Golf Club Manager Tycoon from IsCool Entertainment, released in mid-July 2021, had a steady start. Weekly revenue peaked at $164 in late July and ended the quarter at $29. Downloads saw a peak of 178 in early August and concluded the quarter with 65. Active users increased initially, peaking at 296 in early August and stabilizing around 152 by the end of September.
For more detailed insights and data, visit Sensor Tower.